Monday 10 October 2011

TWC Draft 1


TWC Paper
Title of paper: Technology & Gaming: Evolution of Game Console

Executive Summary 


The gaming experience advances together with the advancement of technology.  This paper would look into how the game consoles have evolved over the years from William Higinbotham’s Tennis for Two (Mark, 2008) to PlayStations to XBOX360 Kinect. It would also discuss about the possible future considerations and the impacts of these game consoles on the economy and society.

There is no limitation to the future of gaming consoles that leads to the boundless imagination of future gaming experience. Who knows? We might be able to create a whole new 3d game play or bring the game into our dreams.


Introduction


The first game console was called “Tennis for Two”, invented by William Higinbotham.  Players served and volleyed using controllers with buttons and rotating dials to control the angle of an invisible racquet swing. This was in 1958. And now in 2010, we see game consoles like XBOX360 Kinect and Wii, which are able to take in player’s motion to play the same tennis game. Over half a century, even though it is still the game old game of tennis, technology has advanced tremendously. Better graphics, more user interactions, nothing is impossible.

Technology, defined as the branch of knowledge that deals with the creation and use of technical means and their interrelation with life, society and the environment, drives the evolution of video games and gaming consoles.

Evolution can be seen as any process of formation or growth, or simply development. Video games and gaming consoles evolve over time, improving for the better. From vector games like PacMan to high-resolution graphic role-playing game (RPG) like Final Fantasy XIII.

As an avid fan of RPG series  “Final Fantasy”, I saw how the player’s game play improve overtime, be it the graphics, from pixelated characters to those that look like real humans on screen. With the introduction of Kinect and Wii, which are able to take in motions and even sound, there is just so much more we can expect from the future of video games and the gaming consoles.

This paper will bring you through the time passage of the evolution of game console where we would look at the how the gaming consoles and video games are like in the past before year 2000, how things are like from start of 2000 to 2010, and how things would be in the future.







Historical Perspective

Game consoles and gaming experience have gone through the harsh passage of time before what we see now.

The forerunner of the modern video game was an electronic tennis game called “Tennis for Two”. It was first introduced on October 18,1958, at Brookhaven National Laboratory. Two players would play the electronic tennis games with separate controllers that are connected to an analog computer and used an oscilloscope for a screen. William Higinbotham, a nuclear scientist and also the creator of the game, realized how static and non-interactive most science exhibits were and wanted to change this impression. With this new invention, the Brookhaven National Laboratory livens up as hundreds of visitors lined up for a chance to play the electronic tennis game.

Game consoles like Atari 2600, released by Atari Inc. in October 1977 and Magnavox Odyssey, released in 1978 started to appear. As more competition arise, game companies announced yet another generation of consoles in order to win the consumers’ heart.  Competition from home computers and the loss of publishing control played a part in saturating, and then imploding the video game industry. Finally in 1983, the video game industry crashed.

It was only until 1985, when Nintendo released Nintendo Entertainment System (NES), a new version of its Famicom, that the industry crash ended.  Nintendo also released Super Mario Bros., which becomes one of the best-selling games of all time.

The gaming experience in the past was less graphic intensive. Most of the video games have 2d avatars, or vector graphics.  It was a common sight to see pixelated characters in game and simple controls over the game.

Game consoles were simple too, with a main body frame and controllers. There were also smaller versions of game consoles such as the GameBoy. Sony PlayStation and Sega Saturn made their debut in 1995.

Overtime, game play has made tremendous improvement, and we can see the vast difference between the graphical displays. Images were of better quality and resolution.

As we move towards the 21st century, game consoles continue to improve and become better.



Current Situation

The start of the new century makes a new chapter in the history of the game industry. Sony released PlayStation2, a sixth-generation game console. PlayStation2 is also one of the best selling game console of all times, hitting a sales record of 150 million in 2011.

XBOX appeared around the same period together with Nintendo’s GameCube. It was a tough fight among these three companies and each has its competitive edge. Newer and smaller versions of consoles like PlayStation Portable and Nintendo DS were introduced to see which company would emerge winner at the end.

From year 2000 to 2005, the gaming experience did not have much break through other than improvement in graphics. Players still have to depend on the controller to navigate around. However with the enticing game content, there is still a huge demand for such game consoles. In order for the game companies to really win over the market, they would have to come up with something different. And soon came the birth of Nintendo Wii in 2006.

A distinguishing feature of the Wii console is the wireless controller, the Wii Remote, which can be used as a handheld pointing device and detects movement in three dimensions. Another distinctive feature would be WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode. Wii focused on new gameplay experiences and new forms of interactions with games.

With the introduction of Wii, game players are now able to play “sports” with their controller-racquets and have friendly matches to compete with each other, increasing the interactivity of the games.

Not long after, XBOX360 Kinect is introduced to the public. Kinect took away the controller and game players are able to navigate with motion. Kinect is the product of Project Natal. It is a motion sensing input device by Microsoft for the Xbox360 video game console and aims to broaden the Xbox360’s audience base. The new way of interaction with the game is done through a natural user interface using gestures and spoken commands.




Future Considerations

Now that we are able to take player’s motion, there is so many different possible futures for video games and game consoles. We would look at three different future gaming namely mind control, in-sleep gaming and real-time live game. We would also look at the impact the future considerations socially and economically.

In the future, I believe that we would be able to create out the whole gaming environment. Putting on three-dimensional glasses, we would be able to see the 3d version of the environment.


Mind Control

If we were to combine the brain-computer interface (BCI), which is a direct communication pathway between the brain and an external device, with gaming technologies, we would be able to create controller-less environment. Our brains would be the one that is navigating around the game.  (more elaboration will be included)

In-Sleep Game

We might even be able to play games while we are sleeping! With the help of special goggles, we would go into the game world instead of dreamland. We can live as a different character in game. This would be a whole new level for role-playing games. (more elaboration will be included)


Real Time Live Game

Game players will be able to play online multiplayer games and interact in the game world. They can even talk to each other while in game. It would be like one huge conference in the game area. (more elaboration will be included)

Social Impact

If such games were to be introduced in the future, people might get caught up with the games so much that they do not care about what is happening in their real life.  This would further impair the social interaction between people.


(more elaboration will be included)

Conclusion

It is fascinating to see how technology has driven the evolution of game consoles and video games. From a simple “Tennis for Two” game, we see how technology has helped to improved the gaming experience drastically to what we have now and I am excited to see what would be done in the future.





References (Have yet formatted properly!)

The video game explosion: a history from PONG to Playstation and beyond
 By Mark J. P. Wolf
(2008)


The First Video Game?

Meaning of technology




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